The game is also critic-proof, which means I can’t even enjoy tearing it apart for analysis. Everything about it seems engineered to inhibit my ability to have fun. Instead, it’s a sort of nagging nuisance, like knowing you can’t settle in an enjoy this game because you have to leave for work in twenty minutes. It’s not the good kind of tension you get from a “race against time” type story. I’m one of the people who dislikes the series. Is this supposed to be funny? Sad? Ironic? Between the crafting, the unforgiving timer, the super-serious plot elements Fight to get a dose of anti-zombie serum to stop your young daughter from turning., gonzo world, goofy dress-up mechanics, and vague scattershot commentary on consumerism, I never had any idea what I was supposed to be feeling at any given moment. Honestly, I was never able to figure out what the game was trying to be. Mechanically it’s kind of old-school Japanese survival horror, but thematically, it’s… uh? I dunno. I know the zombie genre is played out at this point, but Dead Rising pre-dates the zombie craze and – until now – has been very much focused on doing its own thing. Either you find it off-putting, or it gives you a kind of gameplay and tension that you just can’t get anywhere else. Like Chris says at the start, Dead Rising is a polarizing game. ![]() Now he’s played Dead Rising 4, and we discover the series has changed quite a bit this time around… ![]() He actually bought me a copy of DR3 a while back Thanks buddy! and I got to see what the series is all about. Chris is a fan of the Dead Rising series.
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